How Much Does a Monkey Buccaneer Cost on Easy Bloons Td 6
" | Shoots a single, heavy dart from both sides of the ship. Must be placed in water. | " |
~ In-game description |
Monkey Buccaneer is a Military-class tower in Bloons TD 6. The tower retains its name and role from the Bloons TD 4 and 5 Generation, with significant additions. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date.
A Monkey Buccaneer is a monkey within a wooden boat equipped with two cannons on each side that fire darts every second. The tower is a unique water-based tower that has an upgrade that proficiently provides cash, similar to a Banana Farm, but on water. It is one of the two non-hero towers that is able to instakill MOAB-Class Bloons in their entirety, with the other being Engineer Monkeys. It is also one of two non-hero water-based towers, the other being Monkey Subs.
It costs $425 on Easy, $500 on Medium, $540 on Hard, and $600 on Impoppable by default.
Description [ ]
The Buccaneer returns in BTD6, functioning much the same as its previous incarnations. However, one key improvement is that the Buccaneer can now fire both cannons at once, allowing the tower to shoot in opposite directions and up to double its firepower.
This tower also gains special upgrades that allow it to fill more roles than just standard popping power, with Hot Shots functioning as early-game Lead Bloon popping power, and Merchantman and its further upgrades acting as aquatic-based Banana Farms.
Path 1 is based mainly off attack speed and many projectiles, ending with planes and space for land monkeys on top. The Double Shots shoots 2 darts for each cannon, Destroyer shoots about 4x quicker, and Aircraft Carrier sends mini aircraft planes that shoot mini MOAB-seeking missiles that deal 8 damage to MOAB-class bloons, like a Fighter Plane but with way smaller damage. The final upgrade, Carrier Flagship, increases the tower's overall damage output, buffs all water towers and Monkey Aces on screen and adds two platforms up top where smaller land monkeys can be placed.
Path 2 is based mainly around taking on heavy and clustered bloons, with sharp or fiery grapes, cannons and finally harpoons. With Monkey Pirates (BTD6) or its upgrade, Pirate Lord, the Buccaneer can instakill MOAB-class bloons (With the exception of the BAD) with its MOAB Takedown Ability.
Path 3 is focused on money generation. It also includes the Crow's Nest upgrade for camo detection. The Merchantman and its above upgrades provide roundly income and extra popping power at the same time. Trade Empire drastically increases the amount of money a fleet of merchantmen can produce. Having up to 10 Central Markets (or 9 alongside a Monkey Wall Street) will increase their yields even more.
Target Priorities [ ]
Monkey Buccaneers use the four basic target priorities (First, Last, Close, Strong) to target at bloons. Because of its multiple targeting via attacking simultaneously in the opposite direction, it can also fire shots backwards if it detects bloons behind, within a narrow arc of its range.
The following are a list of target priorities a Buccaneer can use:
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Monkey Buccaneer's upgrades interact with target priorities in different ways:
- Aircraft Carrier and Carrier Flagship aircraft both fire frontal darts in the direction based on target priority.
- Aircraft Carrier and Carrier Flagship aircraft both target anti-MOAB missiles only at MOAB-class bloons, and locked to Strong.
- Monkey Pirates and Pirate Lord abilities are locked on Strong and hook in the strongest possible targets that their hooks can take.
- Favored Trades' sellback potency buff targets all other towers within range.
- Trade Empire globally buffs all Merchantmen and Favored Trades on screen.
Upgrades [ ]
Path 1 [ ]
| Faster Shooting COST: $295 / $350 / $380 / $420 UNLOCK: 150 XP | |
Description: All weapons on board shoot faster. Effect: Attacks +33% faster (0.75x attack cooldown) |
| Double Shot COST: $465 / $550 / $595 / $660 UNLOCK: 700 XP | |
Description: Double ship weapons fired. Effect: Doubles the numbers of darts and grapes per shot. |
| Destroyer COST: $2,505 / $2,950 / $3,185 / $3,540 UNLOCK: 3,000 XP | |
Description: Attacks super duper fast! Effect: Darts attack 5x faster, and grapes gain +150% attack speed. |
| Aircraft Carrier COST: $6,120 / $7,200 / $7,775 / $8,640 UNLOCK: 12,500 XP | |
Description: Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons. Effect: Carrier planes continuously attack with fast front-shooting twin darts, radial darts, and anti-MOAB missiles. Retains normal Destroyer attacks. |
| Carrier Flagship COST: $21,250 / $25,000 / $27,000 / $30,000 UNLOCK: 37,000 XP | |
Description: Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces. Effect: All its attacks can pop any bloon type, and its planes deal more damage. Towers placed on its upper decks will partially ignore Line of Sight. Attack speed of all water-based towers and Monkey Aces increased by +18% (0.85x attack cooldown). |
Path 2 [ ]
| Grape Shot COST: $465 / $550 / $595 / $660 UNLOCK: 200 XP | |
Description: Adds a spray of 5 sharpened grapes to the ship. Effect: Regularly shoots 5 grapes alongside its dart attack. Grapes pop up to 1 bloon each. Can shoot from both sides. |
| Hot Shot COST: $425 / $500 / $540 / $600 UNLOCK: 650 XP | |
Description: Burning hot grape shot can pop Lead Bloons and set Bloons on fire. Effect: Converts grapes into hot grapes of fire, popping Lead Bloons and applying napalm. Hot grapes can no longer pop Purples. |
| Cannon Ship COST: $765 / $900 / $970 / $1,080 UNLOCK: 2,700 XP | |
Description: Adds a powerful cannon that shoots out powerful bombs. Effect: Shoots bombs with a large explosion radius, 28 pierce, and emits eight frags, similar to the 1-0-2 Bomb Shooter. Can shoot from both sides. |
| Monkey Pirates COST: $3,825 / $4,500 / $4,860 / $5,400 UNLOCK: 13,000 XP | |
Description: Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down. Effect: Ability immediately pulls down the strongest blimp on screen other than ZOMGs or BADs, instantly destroying them. Main attack shoots 3 bombs per shot and deal 2 damage each. Grapes deal extra damage to Ceramic bloons. |
| Pirate Lord COST: $17,850 / $21,000 / $22,680 / $25,200 UNLOCK: 35,000 XP | |
Description: Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down. Effect: Ability now shoots 3 grappling hooks at once, and can pull ZOMGs down with 2 hooks. Hooked blimps grant +100% more cash than would have been obtained by popping them normally. Attacks 2x faster and grapes deal 5 damage, with 5 extra damage to Ceramic bloons. |
Path 3 [ ]
| Long Range COST: $155 / $180 / $195 / $215 UNLOCK: 150 XP | |
Description: Much longer range and projectiles fly faster. Effect: Gains +11 range, increases projectile speed of all projectiles by +25%, and grapes and darts both get +1 pierce. |
| Crow's Nest COST: $340 / $400 / $430 / $480 UNLOCK: 600 XP | |
Description: Allows the ship to hit Camo Bloons. Effect: Gains camo detection. Also receives Camo Prioritization. |
| Merchantman COST: $1,955 / $2,300 / $2,485 / $2,760 UNLOCK: 3,100 XP | |
Description: Generates cash each round automatically. Effect: At the end of each round, generates $200. |
| Favored Trades COST: $4,675 / $5,500 / $5,940 / $6,600 UNLOCK: 10,000 XP | |
Description: Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value. Effect: 2x faster attack speed, generates $500 at the end of each round, and increases sell value of nearby towers by 10%. Does not stack with other Favored Trades. |
| Trade Empire COST: $19,550 / $23,000 / $24,840 / $27,600 UNLOCK: 40,000 XP | |
Description: Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. Effect: Boosts income of up to 20 Merchantmen or Favored Trades by +$20 for every Merchantman or Favored Trades on screen. All Buccaneers with at least the Merchantman upgrade gain +1 damage and another +1 damage to MOAB-class and Ceramic. Generates $800 per round. |
Paragon Upgrade [ ]
| Navarch of the Seas COST: $467,500 / $550,000 / $594,000/ $660,000 UNLOCK: 500,000 XP |
Description: The greatest thing ever to float on water. Effect: Adds a passive hook similar to the Pirate Lord upgrade, but occurs automatically. Ability: Sends out a powerful hook which is also similar to the Pirate Lord upgrade, but it can now grab B.A.Ds and Fortified B.A.Ds, and can grab multiple Z.O.M.Gs. Caps at 2 uses per round. Generates $3200 at the end of every round. Sends 3 jets that periodically fire arrays of 4 anti-MOAB missiles and super powerful darts with First targeting priority. Also has a duplicate of the Trade Empire global buff and comes with the Carrier Flagship global buff. |
Total Costs [ ]
Strategies [ ]
- Main article: Monkey Buccaneer (BTD6)/Strategies
Monkey Knowledge [ ]
This section displays Monkey Knowledge that has effects on Monkey Buccaneer and its changes when compared to one by default:
- Naval Upgrades: All Monkey Buccaneers get +1 pierce.
- Base pierce increased from 4 → 5.
- Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
- Big Bunch: Grape Shot shoots 6 grapes instead of 5.
- Faster Takedowns: MOAB Takedown Ability has 5 second faster cooldown.
- Monkey Pirates' ability cooldown decreases from 50 seconds → 45 seconds.
- Pirate Lord's ability cooldown decreases from 30 seconds → 25 seconds.
- Navarch of the Seas ability cooldown decreases from 20 seconds → 15 seconds.
- Trade Agreements: Merchantman generates +$20 per round.
- Generates $220 instead of $200 each round, excluding additional bonuses from Trade Empire.
- Favored Trades generates $520 each round.
- Trade empire generates $820.
- Navarch of the Seas generates $3220.
- Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
- Military Conscription: First military tower costs only ⅔ of the original cost.
- Monkey Buccaneer base cost from $425, $500, $540, and $600 → $285, $335, $360, and $400 on Easy, Medium, Hard, and Impoppable, respectively.
- Advanced Logistics: All Military Monkeys base costs reduced by 5%.
- Monkey Buccaneer base cost reduced from $425, $500, $540, and $600 → $405, $475, $515, and $570 on Easy, Medium, Hard, and Impoppable, respectively.
- If Military Conscription is also enabled, the base cost will be $265, $310, $335, and $370.
- Monkey Buccaneer base cost reduced from $425, $500, $540, and $600 → $405, $475, $515, and $570 on Easy, Medium, Hard, and Impoppable, respectively.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
- Makes all Monkeys attack 3.07% faster.
- Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.
Version History [ ]
Differences Between BTD5 and BTD6 [ ]
Listed are comparisons of the Monkey Buccaneer in BTD6 compared to BTD5. Takes into account Flash and Mobile versions.
Balance Changes [ ]
Note: Lists all balance changes implemented for the Monkey Buccaneer when it was first released in Bloons TD 6 (June 14th 2018) in comparison to Bloons TD 5. Takes into account Flash and Mobile versions of Bloons TD 5.
" Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this. " ~ Ninja Kiwi
" Most of the early Buccaneer's strength comes from grapes, so to make it a little easier to start we've moved some cost from the base tower into Grape Shot. On that same note, we've piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics. " ~ Ninja Kiwi
" Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path " ~ Ninja Kiwi
" Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected. " ~ Ninja Kiwi
" Some parts of the new Buccaneer paragon were balanced more around a Degree 100 level without properly scaling, so we have fixed up some of this to better fit scaling up to 100 reaching those values, and moved the ability for it and any possible future paragons to also scale in cooldown based on the Degree. " ~ Ninja Kiwi
" The base Grape attack of T4 MOAB Takedown has had a ceramic bonus added to lead up to the T5 a little better. " ~ Ninja Kiwi
" Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps " ~ Ninja Kiwi
Bug Fixes and General Changes [ ]
Sounds [ ]
When a Monkey Buccaneer is placed:
- [water splash]
- [water splash]
When activating MOAB Takedown Ability, Pirate Lord Ability, or Navarch of the Seas Ability:
- [Hook launching]
Gallery [ ]
Other languages [ ]
Language | Name | Description |
---|---|---|
English | Monkey Buccaneer | |
Korean | 해적 원숭이 |
Trivia [ ]
- This Monkey, along with the Boomerang Monkey, is the base tower with the longest name in BTD6 (15 letters long).
Monkey Buccaneer | |||||||||||||||||||||||
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BTD4 |
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BTD5 era |
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BTD6 era |
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Strategies |
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Related | Crosspathing (BTD6) · Damage Types (BTD6) · Tower Strength and Weakness |
Towers in Bloons TD 6 | |
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Primary Monkeys | Dart Monkey · Boomerang Monkey · Bomb Shooter · Tack Shooter · Ice Monkey · Glue Gunner |
Military Monkeys | Sniper Monkey · Monkey Sub · Monkey Buccaneer · Monkey Ace · Heli Pilot · Mortar Monkey · Dartling Gunner |
Magic Monkeys | Wizard Monkey · Super Monkey · Ninja Monkey · Alchemist (new to BTD6) · Druid (new to BTD6) |
Support Monkeys | Banana Farm · Spike Factory · Monkey Village · Engineer Monkey |
Heroes (new to BTD6) | Quincy · Gwendolin · Striker Jones · Obyn Greenfoot · Captain Churchill · Benjamin · Ezili · Pat Fusty · Adora · Admiral Brickell · Etienne · Sauda · Psi · Geraldo |
Sub-Towers | Aircraft Carrier Plane · Carrier Flagship Plane · Marine · Mini-Comanche · Phoenix · Lava Phoenix · Mini Sun Avatar · Sentry (Standard Sentry · Crushing Sentry · Boom Sentry · Cold Sentry · Energy Sentry · Champion Sentry) · Nature Ward's Totem · Sacrificial Totem · Ball of Light · Drone · UCAV |
Other | Cave Monkey (new to BTD6, easter egg) · Monkey Academy (cancelled) · Beast Handler (upcoming) |
Towers in the Bloons TD Series | ||||||
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Towers (sorted by debut) | ||||||
Heroes |
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Sub-Towers | Aircraft Carrier Plane · Carrier Flagship Plane · Marine · Mini-Comanche · Phoenix · Lava Phoenix · Mini Sun Avatar · Sentry (Standard Sentry · Crushing Sentry · Boom Sentry · Cold Sentry · Energy Sentry · Champion Sentry) · Nature Ward's Totem · Sacrificial Totem · Ball of Light · Drone · UCAV | |||||
Other Classes | Primary Monkeys · Military Monkeys · Magic Monkeys · Support Monkeys · Item | |||||
Unused | Monkey Academy |
Source: https://bloons.fandom.com/wiki/Monkey_Buccaneer_%28BTD6%29
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